Everybody S Gone To The Rapture Intends To Improve Storytelling In Games Everybody S Gone To The Rapture
“Let’s talk about Nosgoth.” When it comes to exposition, Pinchbeck believes that less is more, citing games like Soul Reaver: Legacy of Kain and Shadow of the Colossus as prime examples of subtle atmospheric storytelling. Locations like Nupraptor’s Retreat and the ruins of the Forbidden Land serve little to no practical purpose in these games, and yet their presence lends depth and mystery to the worlds they are found in....